Licker
Vitality |
Mode | Easy | Normal | Hard | Very Hard |
Single | 500 ~ 850 | 800 ~ 1150 | 900 ~ 1250 | 1000 ~ 1350 |
Network | 500 ~ 850 | 800 ~ 1150 | 900 ~ 1250 | 1000 ~ 1700 |
Zombie
Vitality |
Mode | Easy | Normal | Hard | Very Hard |
Single | 400 ~ 650 | 600 ~ 850 | 700 ~ 900 | 900 ~ 1100 |
Network | 420 ~ 680 | 700 ~ 950 | 800 ~ 1000 | 900 ~ 1250 |
Attack Damage |
Attack | Easy | Normal | Hard | Very Hard |
Grab (Front) | 150 ~ 180 | 350 ~ 550 | 450 ~ 600 | 500 ~ 800 |
Bite (Front) | 50 ~ 80 | 100 ~ 180 | 140 ~ 300 | 200 ~ 450 |
Grab (Back) | 220 ~ 250 | 450 ~ 600 | 500 ~ 650 | 550 ~ 850 |
Bite (Back) | 50 ~ 80 | 100 ~ 180 | 140 ~ 300 | 200 ~ 450 |
Virus Damage |
Attack | Easy | Normal | Hard | Very Hard |
Grab (Front) | 1200 ~ 1800 | 3000 ~ 3600 | 3600 ~ 4200 | 4200 ~ 4800 |
Bite (Front) | 600 ~ 900 | 900 ~ 1200 | 1200 ~ 1500 | 1800 ~ 6000 |
Grab (Back) | 1500 ~ 2100 | 3300 ~ 3900 | 3900 ~ 4500 | 4500 ~ 6300 |
Bite (Back) | 600 ~ 900 | 900 ~ 1200 | 1200 ~ 1500 | 1800 ~ 6000 |
Hunter Gamma
Virus Damage |
Attack | Easy | Normal | Hard | Very Hard |
Swipe | 5400 ~ 8400 | 5400 ~ 8400 | 5400 ~ 8400 | 5400 ~ 8400 |
Player Character Virus Resistance
Similarly to a character's vitality value, a higher infection resistance value allows them to receive a greater number of attacks before succumbing to infection, NPC multipliers notwithstanding.
With the Nightmare scenario modifier enabled, certain enemy attacks such as grabs will deal twice their normal virus damage.
Player Infection |
Type | Rate | Resistance |
Kevin | 30/s | 151200 |
Mark | 60/s | 273600 |
Jim | 24/s | 100800 |
George | 60/s | 345600 |
David | 60/s | 345600 |
Alyssa | 30/s | 201600 |
Yoko | 45/s | 345600 |
Cindy | 15/s | 100800 |