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Spawn Positions (Very Hard)
After a thorough amount of vigorous testing, it can be concluded that:
- These spawn positions after you enter the vent are defined by the FIRST game of BFP since the HOST ran the game.
- The spawns appear to randomize with each consecutive game onward until the host RESETS the system.
- The player numbers are based on the order the players join the lobby room.
Player 1 (Host) | Player 2 | Player 3 | Player 4 |
B6F South Passage | B6F East Passage | B7F East Passage | B7F South Passage |
Lockpicking Chart
| Easy | Normal | Hard | Very Hard |
Break Room (Locker)
| S | S | I | S |
Code Solutions
B7F Chemical Storage Room | 0634 | 4509 | 9741 |
B5F Computer Room* B4F West Area Passage* | C582 A194 | A375 B482 | J126 D580 |
Turntable Activation Code** | HOPE |
*These two codes are connected as a set. (e.g. if A375 is the correct password for the B5F Computer Room, then B482 will be the right password for the B4F West Area Passage)
**This code can only be entered AFTER the turntable has thawed.
Door HP Values
Please refer to this page to better understand what the numbers on the top row of the table mean.
| HP | 100 | 250 | 450 | 500 | 625 | 1250 | 3000 | 6000 | ∞ |
B6F Security Center (Panels)
| E | 2,500 | 25 | 10 | 6 | 5 | 4 | 2 | 1 | 1 | 1 |
N | 4,000 | 40 | 16 | 9 | 8 | 7 | 4 | 2 | 1 | 1 |
H | 5,500 | 55 | 22 | 13 | 11 | 9 | 5 | 2 | 1 | 1 |
V | 7,000 | 70 | 28 | 16 | 14 | 12 | 6 | 3 | 2 | 1 |
Scenario Notes/Trivia
- You don't need to stand on the actual turntable in order to survive when the countdown reaches 0. You can stand anywhere in the room and will still appear in the train when the next cutscene ends. It is also possible to survive while loading into the room.